Struct game::challenges::cutscene::CutscenePlayer [−][src]
struct CutscenePlayer { name: String, scenes: Vec<Scene>, idx: usize, panel: Panel, make_task: Box<dyn Fn(&mut EventCtx<'_>) -> Widget>, }
Fields
name: String
scenes: Vec<Scene>
idx: usize
panel: Panel
make_task: Box<dyn Fn(&mut EventCtx<'_>) -> Widget>
Trait Implementations
impl State<App> for CutscenePlayer
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impl State<App> for CutscenePlayer
[src]Auto Trait Implementations
impl !RefUnwindSafe for CutscenePlayer
impl !Send for CutscenePlayer
impl !Sync for CutscenePlayer
impl Unpin for CutscenePlayer
impl !UnwindSafe for CutscenePlayer
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,