Struct game::challenges::ChallengesPicker [−][src]
pub struct ChallengesPicker { panel: Panel, links: BTreeMap<String, (String, usize)>, challenge: Option<Challenge>, }
Fields
panel: Panel
links: BTreeMap<String, (String, usize)>
challenge: Option<Challenge>
Implementations
impl ChallengesPicker
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impl ChallengesPicker
[src]Trait Implementations
impl State<App> for ChallengesPicker
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impl State<App> for ChallengesPicker
[src]Auto Trait Implementations
impl !RefUnwindSafe for ChallengesPicker
impl !Send for ChallengesPicker
impl !Sync for ChallengesPicker
impl Unpin for ChallengesPicker
impl !UnwindSafe for ChallengesPicker
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,