Struct game::sandbox::gameplay::actdev::About [−][src]
struct About;
Trait Implementations
impl SimpleState<App> for About
[src]
impl SimpleState<App> for About
[src]fn on_click(
&mut self,
_: &mut EventCtx<'_>,
_: &mut App,
x: &str,
_: &Panel
) -> Transition<App>
[src]
&mut self,
_: &mut EventCtx<'_>,
_: &mut App,
x: &str,
_: &Panel
) -> Transition<App>
fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
[src]
pub fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &Panel
) -> Transition<A>
pub fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
pub fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
pub fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
pub fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations
impl RefUnwindSafe for About
impl Send for About
impl Sync for About
impl Unpin for About
impl UnwindSafe for About
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,