Struct game::sandbox::gameplay::fix_traffic_signals::FixTrafficSignals[][src]

pub struct FixTrafficSignals {
    top_right: Panel,
    time: Time,
    worst: Option<(IntersectionID, Duration)>,
    done_at: Option<Time>,
    mode: GameplayMode,
}

Fields

top_right: Paneltime: Timeworst: Option<(IntersectionID, Duration)>done_at: Option<Time>mode: GameplayMode

Implementations

impl FixTrafficSignals[src]

pub fn new_state(ctx: &mut EventCtx<'_>) -> Box<dyn GameplayState>[src]

pub fn cutscene_pt1(
    ctx: &mut EventCtx<'_>,
    _: &App,
    _: &GameplayMode
) -> Box<dyn State<App>>
[src]

Trait Implementations

impl GameplayState for FixTrafficSignals[src]

Auto Trait Implementations

impl !RefUnwindSafe for FixTrafficSignals

impl !Send for FixTrafficSignals

impl !Sync for FixTrafficSignals

impl Unpin for FixTrafficSignals

impl !UnwindSafe for FixTrafficSignals

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,