Struct game::sandbox::gameplay::play_scenario::ChangeMode[][src]

struct ChangeMode {
    panel: Panel,
    scenario_name: String,
    modifiers: Vec<ScenarioModifier>,
    count_trips: CountTrips,
}

Fields

panel: Panelscenario_name: Stringmodifiers: Vec<ScenarioModifier>count_trips: CountTrips

Implementations

impl ChangeMode[src]

fn new_state(
    ctx: &mut EventCtx<'_>,
    app: &App,
    scenario_name: String,
    modifiers: Vec<ScenarioModifier>
) -> Box<dyn State<App>>
[src]

fn get_filters(&self, app: &App) -> (BTreeSet<TripMode>, (Time, Time))[src]

fn recalc_count(&mut self, ctx: &mut EventCtx<'_>, app: &App)[src]

Trait Implementations

impl State<App> for ChangeMode[src]

Auto Trait Implementations

impl !RefUnwindSafe for ChangeMode

impl !Send for ChangeMode

impl !Sync for ChangeMode

impl Unpin for ChangeMode

impl !UnwindSafe for ChangeMode

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,