Struct game::sandbox::SandboxMode [−][src]
pub struct SandboxMode { gameplay: Box<dyn GameplayState>, pub gameplay_mode: GameplayMode, pub controls: SandboxControls, recalc_unzoomed_agent: Option<Time>, last_cs: ColorSchemeChoice, }
Fields
gameplay: Box<dyn GameplayState>
gameplay_mode: GameplayMode
controls: SandboxControls
recalc_unzoomed_agent: Option<Time>
last_cs: ColorSchemeChoice
Implementations
impl SandboxMode
[src]
impl SandboxMode
[src]pub fn simple_new(app: &mut App, mode: GameplayMode) -> Box<dyn State<App>>
[src]
If you don’t need to chain any transitions after the SandboxMode that rely on its resources
being loaded, use this. Otherwise, see async_new
.
pub fn async_new(
app: &mut App,
mode: GameplayMode,
finalize: Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>
) -> Box<dyn State<App>>
[src]
app: &mut App,
mode: GameplayMode,
finalize: Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>
) -> Box<dyn State<App>>
This does not immediately initialize anything (like loading the correct map, instantiating
the scenario, etc). That means if you’re chaining this call with other transitions, you
probably need to defer running them using finalize
.
pub fn start_from_savestate(app: &App) -> Box<dyn State<App>>
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Assumes that the map and simulation have already been set up, and starts by loading prebaked data.
pub fn contextual_actions(&self) -> Actions
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Trait Implementations
impl State<App> for SandboxMode
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impl State<App> for SandboxMode
[src]Auto Trait Implementations
impl !RefUnwindSafe for SandboxMode
impl !Send for SandboxMode
impl !Sync for SandboxMode
impl Unpin for SandboxMode
impl !UnwindSafe for SandboxMode
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,