Struct game::ltn::Cell[][src]

pub struct Cell {
    pub roads: BTreeMap<RoadID, DistanceInterval>,
    pub borders: BTreeSet<IntersectionID>,
}
Expand description

A partitioning of the interior of a neighborhood based on driving connectivity

Fields

roads: BTreeMap<RoadID, DistanceInterval>

Most roads are fully in one cell. Roads with modal filters on them are split between two cells, and the DistanceInterval indicates the split. The distances are over the road’s center line length.

borders: BTreeSet<IntersectionID>

Intersections where this cell touches the boundary of the neighborhood.

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