Struct parking_mapper::mapper::ChangeWay [−][src]
struct ChangeWay { panel: Panel, draw: Drawable, osm_way_id: WayID, data: BTreeMap<WayID, Value>, show: Show, }
Fields
panel: Panel
draw: Drawable
osm_way_id: WayID
data: BTreeMap<WayID, Value>
show: Show
Implementations
impl ChangeWay
[src]
impl ChangeWay
[src]Trait Implementations
impl State<SimpleApp<()>> for ChangeWay
[src]
impl State<SimpleApp<()>> for ChangeWay
[src]fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<()>
) -> Transition<SimpleApp<()>>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<()>
) -> Transition<SimpleApp<()>>
fn draw(&self, g: &mut GfxCtx<'_>, _: &SimpleApp<()>)
[src]
pub fn draw_baselayer(&self) -> DrawBaselayer
pub fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for ChangeWay
impl !Send for ChangeWay
impl !Sync for ChangeWay
impl Unpin for ChangeWay
impl !UnwindSafe for ChangeWay
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,