pub struct ParkingLot {
    pub id: ParkingLotID,
    pub polygon: Polygon,
    pub aisles: Vec<Vec<Pt2D>>,
    pub osm_id: OsmID,
    pub spots: Vec<(Pt2D, Angle)>,
    pub extra_spots: usize,
    pub driveway_line: PolyLine,
    pub driving_pos: Position,
    pub sidewalk_line: Line,
    pub sidewalk_pos: Position,
}
Expand description

Parking lots have some fixed capacity for cars, and are connected to a sidewalk and road.

Fields

id: ParkingLotIDpolygon: Polygonaisles: Vec<Vec<Pt2D>>osm_id: OsmIDspots: Vec<(Pt2D, Angle)>

The middle of the “T”, pointing towards the parking aisle

extra_spots: usize

If we can’t render all spots (maybe a lot with no aisles or a multi-story garage), still count the other spots.

driveway_line: PolyLine

Goes from the lot to the driving lane

driving_pos: Position

Guaranteed to be at least 7m (MAX_CAR_LENGTH + a little buffer) away from both ends of the lane, to prevent various headaches

sidewalk_line: Line

Lot to sidewalk

sidewalk_pos: Position

Implementations

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