pub struct RenderCells {
    pub polygons_per_cell: Vec<Vec<Polygon>>,
    pub colors: Vec<Color>,
    boundary_polygon: Polygon,
}

Fields

polygons_per_cell: Vec<Vec<Polygon>>

Rarely, this might be empty if the area is very small

colors: Vec<Color>

Colors per cell, such that adjacent cells are colored differently

boundary_polygon: Polygon

Implementations

Partition a neighbourhood’s boundary polygon based on the cells. This discretizes space into a grid, and then extracts a polygon from the raster. The results don’t look perfect, but it’s fast.

Draw cells as areas with different colors. The colors are meaningless, but the same color won’t be shared between adjacent cells.

Draw the boundary between cells as a thick outline. It’s meant to look like the neighbourhood is split into disconnected islands.

Per cell, convert all polygons to a geo::MultiPolygon. Leave the coordinate system as map-space.

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