Struct game::ltn::Cell [−][src]
pub struct Cell {
pub roads: BTreeMap<RoadID, DistanceInterval>,
}
Expand description
A partitioning of the interior of a neighborhood based on driving connectivity
Fields
roads: BTreeMap<RoadID, DistanceInterval>
Most roads are fully in one cell. Roads with modal filters on them are split between two cells, and the DistanceInterval indicates the split. The distances are over the road’s center line length.
Auto Trait Implementations
impl RefUnwindSafe for Cell
impl UnwindSafe for Cell
Blanket Implementations
Mutably borrows from an owned value. Read more
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