Struct map_model::edits::perma::PermanentMapEdits[][src]

pub struct PermanentMapEdits {
    pub map_name: MapName,
    pub edits_name: String,
    pub version: usize,
    commands: Vec<PermanentEditCmd>,
    merge_zones: bool,
    pub proposal_description: Vec<String>,
    pub proposal_link: Option<String>,
}
Expand description

MapEdits are converted to this before serializing. Referencing things like LaneID in a Map won’t work if the basemap is rebuilt from new OSM data, so instead we use stabler OSM IDs that’re less likely to change.

Fields

map_name: MapNameedits_name: Stringversion: usizecommands: Vec<PermanentEditCmd>merge_zones: bool

If false, adjacent roads with the same AccessRestrictions will not be merged into the same Zone; every Road will be its own Zone. This is used to experiment with a per-road cap. Note this is a map-wide setting.

proposal_description: Vec<String>

Edits without these are player generated.

proposal_link: Option<String>

The link is optional even for proposals

Implementations

Transform permanent edits to MapEdits, looking up the map IDs by the hopefully stabler OSM IDs. Validate that the basemap hasn’t changed in important ways.

Transform permanent edits to MapEdits, looking up the map IDs by the hopefully stabler OSM IDs. Strip out commands that’re broken, but log warnings.

Get the human-friendly of these edits. If they have a descrption, the first line is the title. Otherwise we use the filename.

Trait Implementations

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