pub struct Results {
    pub intersection_id: NodeID,
    pub intersection_polygon: Polygon,
    pub trimmed_center_pts: BTreeMap<OriginalRoad, (PolyLine, Distance)>,
    pub debug: Vec<(String, Polygon)>,
}

Fields

intersection_id: NodeIDintersection_polygon: Polygontrimmed_center_pts: BTreeMap<OriginalRoad, (PolyLine, Distance)>

Road -> (trimmed center line, half width)

debug: Vec<(String, Polygon)>

Extra polygons with labels to debug the algorithm

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