Struct game::debug::DebugMode [−][src]
pub struct DebugMode { panel: Panel, common: CommonState, tool_panel: Panel, objects: ObjectDebugger, hidden: HashSet<ID>, layers: ShowLayers, search_results: Option<SearchResults>, all_routes: Option<(usize, Drawable)>, highlighted_agents: Cached<IntersectionID, Drawable>, }
Fields
panel: Panel
common: CommonState
tool_panel: Panel
objects: ObjectDebugger
layers: ShowLayers
search_results: Option<SearchResults>
all_routes: Option<(usize, Drawable)>
highlighted_agents: Cached<IntersectionID, Drawable>
Implementations
impl DebugMode
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impl DebugMode
[src]Trait Implementations
impl ShowObject for DebugMode
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impl ShowObject for DebugMode
[src]Auto Trait Implementations
impl !RefUnwindSafe for DebugMode
impl !Send for DebugMode
impl !Sync for DebugMode
impl Unpin for DebugMode
impl !UnwindSafe for DebugMode
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,