Struct game::debug::uber_turns::UberTurnViewer [−][src]
struct UberTurnViewer { draw: Drawable, ic: IntersectionCluster, idx: usize, legal_turns: bool, }
Fields
draw: Drawable
ic: IntersectionCluster
idx: usize
legal_turns: bool
Implementations
impl UberTurnViewer
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impl UberTurnViewer
[src]Trait Implementations
impl SimpleState<App> for UberTurnViewer
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impl SimpleState<App> for UberTurnViewer
[src]fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
_: &Panel
) -> Transition<App>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
_: &Panel
) -> Transition<App>
fn panel_changed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
panel: &mut Panel
) -> Option<Transition<App>>
fn other_event(
&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App
) -> Transition<App>
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&mut self,
ctx: &mut EventCtx<'_>,
_: &mut App
) -> Transition<App>
fn draw_baselayer(&self) -> DrawBaselayer
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fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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pub fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for UberTurnViewer
impl !Send for UberTurnViewer
impl !Sync for UberTurnViewer
impl Unpin for UberTurnViewer
impl UnwindSafe for UberTurnViewer
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,