Struct game::devtools::kml::Object [−][src]
struct Object { polygon: Polygon, color: Color, attribs: BTreeMap<String, String>, osm_bldg: Option<BuildingID>, }
Fields
polygon: Polygon
color: Color
attribs: BTreeMap<String, String>
osm_bldg: Option<BuildingID>
Auto Trait Implementations
impl RefUnwindSafe for Object
impl Send for Object
impl Sync for Object
impl Unpin for Object
impl UnwindSafe for Object
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,