Struct game::edit::LoadEdits [−][src]
struct LoadEdits { panel: Panel, mode: GameplayMode, }
Fields
panel: Panel
mode: GameplayMode
Implementations
impl LoadEdits
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impl LoadEdits
[src]Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for LoadEdits
impl !Send for LoadEdits
impl !Sync for LoadEdits
impl Unpin for LoadEdits
impl !UnwindSafe for LoadEdits
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,