Struct game::edit::SaveEdits [−][src]
pub struct SaveEdits { panel: Panel, current_name: String, cancel: Option<Transition<App>>, on_success: Box<dyn Fn(&mut EventCtx<'_>, &mut App)>, reset: bool, }
Fields
panel: Panel
current_name: String
cancel: Option<Transition<App>>
on_success: Box<dyn Fn(&mut EventCtx<'_>, &mut App)>
reset: bool
Implementations
impl SaveEdits
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impl SaveEdits
[src]Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for SaveEdits
impl !Send for SaveEdits
impl !Sync for SaveEdits
impl Unpin for SaveEdits
impl !UnwindSafe for SaveEdits
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,