Struct game::edit::traffic_signals::gmns::Snapper [−][src]
struct Snapper { roads_incoming: HashMap<DirectedRoadID, Pt2D>, roads_outgoing: HashMap<DirectedRoadID, Pt2D>, movements: BTreeMap<MovementID, Movement>, }
Snaps a line to a vehicle movement across an intersection. It uses movement endpoints and a hint about turn type to match.
OSM IDs aren’t used to snap, because GMNS and A/B Street may disagree about where a road segment begins/ends. This could happen from OSM IDs changing over time or from different rules about importing things like service roads.
Fields
roads_incoming: HashMap<DirectedRoadID, Pt2D>
roads_outgoing: HashMap<DirectedRoadID, Pt2D>
movements: BTreeMap<MovementID, Movement>
Implementations
impl Snapper
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impl Snapper
[src]Auto Trait Implementations
impl RefUnwindSafe for Snapper
impl Send for Snapper
impl Sync for Snapper
impl Unpin for Snapper
impl UnwindSafe for Snapper
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,