Struct game::layer::elevation::ElevationContours [−][src]
pub struct ElevationContours { tooltip: Option<Text>, closest_elevation: FindClosest<Distance>, unzoomed: Drawable, panel: Panel, }
Fields
tooltip: Option<Text>
closest_elevation: FindClosest<Distance>
unzoomed: Drawable
panel: Panel
Implementations
impl ElevationContours
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impl ElevationContours
[src]pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> ElevationContours
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Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for ElevationContours
impl !Send for ElevationContours
impl !Sync for ElevationContours
impl Unpin for ElevationContours
impl !UnwindSafe for ElevationContours
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,