Struct game::layer::map::BikeActivity [−][src]
pub struct BikeActivity { panel: Panel, time: Time, unzoomed: Drawable, zoomed: Drawable, tooltip: Option<Text>, }
Fields
panel: Panel
time: Time
unzoomed: Drawable
zoomed: Drawable
tooltip: Option<Text>
Implementations
impl BikeActivity
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impl BikeActivity
[src]pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> BikeActivity
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Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for BikeActivity
impl !Send for BikeActivity
impl !Sync for BikeActivity
impl Unpin for BikeActivity
impl !UnwindSafe for BikeActivity
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,