Struct game::layer::traffic::CompareThroughput [−][src]
pub struct CompareThroughput { time: Time, tooltip: Option<Text>, unzoomed: Drawable, zoomed: Drawable, panel: Panel, }
Fields
time: Time
tooltip: Option<Text>
unzoomed: Drawable
zoomed: Drawable
panel: Panel
Implementations
impl CompareThroughput
[src]
impl CompareThroughput
[src]pub fn new(ctx: &mut EventCtx<'_>, app: &App) -> CompareThroughput
[src]
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for CompareThroughput
impl !Send for CompareThroughput
impl !Sync for CompareThroughput
impl Unpin for CompareThroughput
impl !UnwindSafe for CompareThroughput
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,