Struct game::layer::traffic::Throughput [−][src]
pub struct Throughput { time: Time, agent_types: BTreeSet<AgentType>, tooltip: Option<Text>, unzoomed: Drawable, zoomed: Drawable, panel: Panel, }
Fields
time: Time
agent_types: BTreeSet<AgentType>
tooltip: Option<Text>
unzoomed: Drawable
zoomed: Drawable
panel: Panel
Implementations
impl Throughput
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impl Throughput
[src]Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for Throughput
impl !Send for Throughput
impl !Sync for Throughput
impl Unpin for Throughput
impl !UnwindSafe for Throughput
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,