Enum game::sandbox::dashboards::commuter::BlockSelection [−][src]
enum BlockSelection { NothingSelected, Unlocked(usize), Locked { base: usize, compare_to: Option<usize>, }, }
Variants
Unlocked(usize)
Trait Implementations
impl Clone for BlockSelection
[src]
impl Clone for BlockSelection
[src]fn clone(&self) -> BlockSelection
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl PartialEq<BlockSelection> for BlockSelection
[src]
impl PartialEq<BlockSelection> for BlockSelection
[src]fn eq(&self, other: &BlockSelection) -> bool
[src]
fn ne(&self, other: &BlockSelection) -> bool
[src]
impl Copy for BlockSelection
[src]
impl StructuralPartialEq for BlockSelection
[src]
Auto Trait Implementations
impl RefUnwindSafe for BlockSelection
impl Send for BlockSelection
impl Sync for BlockSelection
impl Unpin for BlockSelection
impl UnwindSafe for BlockSelection
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,