Struct game::sandbox::dashboards::commuter::Block [−][src]
struct Block { id: usize, bldgs: HashSet<BuildingID>, borders: HashSet<IntersectionID>, shape: Polygon, }
Fields
id: usize
bldgs: HashSet<BuildingID>
borders: HashSet<IntersectionID>
shape: Polygon
Auto Trait Implementations
impl RefUnwindSafe for Block
impl Send for Block
impl Sync for Block
impl Unpin for Block
impl UnwindSafe for Block
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,