Struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand [−][src]
pub struct TrafficSignalDemand { panel: Panel, all_demand: HashMap<IntersectionID, Demand>, hour: Time, draw_all: Drawable, selected: Option<(Drawable, Text)>, }
Fields
panel: Panel
all_demand: HashMap<IntersectionID, Demand>
hour: Time
draw_all: Drawable
selected: Option<(Drawable, Text)>
Implementations
impl TrafficSignalDemand
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impl TrafficSignalDemand
[src]Trait Implementations
impl State<App> for TrafficSignalDemand
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impl State<App> for TrafficSignalDemand
[src]Auto Trait Implementations
impl !RefUnwindSafe for TrafficSignalDemand
impl !Send for TrafficSignalDemand
impl !Sync for TrafficSignalDemand
impl Unpin for TrafficSignalDemand
impl !UnwindSafe for TrafficSignalDemand
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,