Struct game::sandbox::gameplay::actdev::Actdev [−][src]
A gameplay mode with specific controls for integration with https://cyipt.github.io/acton/articles/the-actdev-project.html.
Fields
top_right: Panel
scenario_name: String
bg_traffic: bool
once: bool
Implementations
impl Actdev
[src]
impl Actdev
[src]Trait Implementations
impl GameplayState for Actdev
[src]
impl GameplayState for Actdev
[src]fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>
[src]
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
actions: &mut Actions
) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, _: &App)
[src]
fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
[src]
fn has_tool_panel(&self) -> bool
[src]
fn on_destroy(&self, _: &mut App)
[src]
fn can_move_canvas(&self) -> bool
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fn can_examine_objects(&self) -> bool
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fn has_common(&self) -> bool
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fn has_time_panel(&self) -> bool
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fn has_minimap(&self) -> bool
[src]
Auto Trait Implementations
impl !RefUnwindSafe for Actdev
impl !Send for Actdev
impl !Sync for Actdev
impl Unpin for Actdev
impl !UnwindSafe for Actdev
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,