Struct game::sandbox::gameplay::tutorial::Message [−][src]
struct Message { txt: Text, aligned: HorizontalAlignment, arrow: Option<Box<dyn Fn(&GfxCtx<'_>, &App) -> Pt2D>>, icon: Option<&'static str>, }
Fields
txt: Text
aligned: HorizontalAlignment
arrow: Option<Box<dyn Fn(&GfxCtx<'_>, &App) -> Pt2D>>
icon: Option<&'static str>
Implementations
impl Message
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impl Message
[src]Auto Trait Implementations
impl !RefUnwindSafe for Message
impl !Send for Message
impl !Sync for Message
impl Unpin for Message
impl !UnwindSafe for Message
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,