Struct game::sandbox::gameplay::tutorial::Message[][src]

struct Message {
    txt: Text,
    aligned: HorizontalAlignment,
    arrow: Option<Box<dyn Fn(&GfxCtx<'_>, &App) -> Pt2D>>,
    icon: Option<&'static str>,
}

Fields

txt: Textaligned: HorizontalAlignmentarrow: Option<Box<dyn Fn(&GfxCtx<'_>, &App) -> Pt2D>>icon: Option<&'static str>

Implementations

impl Message[src]

fn new(txt: Text) -> Message[src]

fn arrow(self, pt: ScreenPt) -> Message[src]

fn dynamic_arrow(self, arrow: Box<dyn Fn(&GfxCtx<'_>, &App) -> Pt2D>) -> Message[src]

fn icon(self, path: &'static str) -> Message[src]

fn left_aligned(self) -> Message[src]

Auto Trait Implementations

impl !RefUnwindSafe for Message

impl !Send for Message

impl !Sync for Message

impl Unpin for Message

impl !UnwindSafe for Message

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,