Struct game::sandbox::gameplay::tutorial::Tutorial[][src]

pub struct Tutorial {
    top_right: Panel,
    last_finished_task: Task,
    msg_panel: Option<Panel>,
    warped: bool,
}

Fields

top_right: Panellast_finished_task: Taskmsg_panel: Option<Panel>warped: bool

Implementations

impl Tutorial[src]

pub fn start(ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>[src]

Launches the tutorial gameplay along with its cutscene

pub fn initialize(ctx: &mut EventCtx<'_>, app: &mut App)[src]

Idempotent. This must be called before make_gameplay or scenario. The current map must be montlake.

pub fn make_gameplay(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    current: TutorialPointer
) -> Box<dyn GameplayState>
[src]

pub fn scenario(
    app: &App,
    current: TutorialPointer
) -> Option<ScenarioGenerator>
[src]

fn inner_event(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    controls: &mut SandboxControls,
    tut: &mut TutorialState
) -> Option<Transition<App>>
[src]

Trait Implementations

impl GameplayState for Tutorial[src]

Auto Trait Implementations

impl !RefUnwindSafe for Tutorial

impl !Send for Tutorial

impl !Sync for Tutorial

impl Unpin for Tutorial

impl !UnwindSafe for Tutorial

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,