Struct game::sandbox::time_warp::TimeWarpScreen [−][src]
pub struct TimeWarpScreen { target: Time, wall_time_started: Instant, sim_time_started: Time, halt_upon_delay: Option<Duration>, panel: Panel, }
Fields
target: Time
wall_time_started: Instant
sim_time_started: Time
halt_upon_delay: Option<Duration>
panel: Panel
Implementations
impl TimeWarpScreen
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impl TimeWarpScreen
[src]Trait Implementations
impl State<App> for TimeWarpScreen
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impl State<App> for TimeWarpScreen
[src]Auto Trait Implementations
impl !RefUnwindSafe for TimeWarpScreen
impl !Send for TimeWarpScreen
impl !Sync for TimeWarpScreen
impl Unpin for TimeWarpScreen
impl !UnwindSafe for TimeWarpScreen
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,