[][src]Struct game::sandbox::SandboxControls

pub struct SandboxControls {
    pub common: Option<CommonState>,
    route_preview: Option<RoutePreview>,
    tool_panel: Option<Panel>,
    time_panel: Option<TimePanel>,
    speed: Option<SpeedControls>,
    pub agent_meter: Option<AgentMeter>,
    minimap: Option<Minimap<App, MinimapController>>,
}

Fields

common: Option<CommonState>route_preview: Option<RoutePreview>tool_panel: Option<Panel>time_panel: Option<TimePanel>speed: Option<SpeedControls>agent_meter: Option<AgentMeter>minimap: Option<Minimap<App, MinimapController>>

Implementations

impl SandboxControls[src]

pub fn new(
    ctx: &mut EventCtx<'_>,
    app: &App,
    gameplay: &Box<dyn GameplayState>
) -> SandboxControls
[src]

fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)[src]

Auto Trait Implementations

impl !RefUnwindSafe for SandboxControls[src]

impl !Send for SandboxControls[src]

impl !Sync for SandboxControls[src]

impl Unpin for SandboxControls[src]

impl !UnwindSafe for SandboxControls[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,