Struct game::sandbox::dashboards::commuter::CommuterPatterns [−][src]
Fields
bldg_to_block: HashMap<BuildingID, usize>
border_to_block: HashMap<IntersectionID, usize>
blocks: Vec<Block>
current_block: (BlockSelection, Drawable)
filter: Filter
trips_from_block: Vec<Vec<TripInfo>>
trips_to_block: Vec<Vec<TripInfo>>
panel: Panel
draw_all_blocks: Drawable
Implementations
impl CommuterPatterns
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pub fn new(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>
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fn count_per_block(&self, base: &Block) -> Vec<(&Block, usize)>
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fn build_block_drawable<'a>(
&self,
block_selection: BlockSelection,
ctx: &EventCtx<'_>,
app: &App
) -> (Drawable, Option<PanelState<'a>>)
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&self,
block_selection: BlockSelection,
ctx: &EventCtx<'_>,
app: &App
) -> (Drawable, Option<PanelState<'a>>)
fn redraw_panel(
&mut self,
state: Option<&PanelState<'_>>,
ctx: &mut EventCtx<'_>,
app: &App
)
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&mut self,
state: Option<&PanelState<'_>>,
ctx: &mut EventCtx<'_>,
app: &App
)
Trait Implementations
impl State<App> for CommuterPatterns
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fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
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fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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pub fn draw_baselayer(&self) -> DrawBaselayer
pub fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl !RefUnwindSafe for CommuterPatterns
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impl !Send for CommuterPatterns
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impl !Sync for CommuterPatterns
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impl Unpin for CommuterPatterns
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impl !UnwindSafe for CommuterPatterns
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,