Struct map_gui::tools::city_picker::CityPicker [−][src]
Lets the player switch maps.
Fields
panel: Panel
districts: Vec<(MapName, Color, Polygon)>
selected: Option<usize>
on_load: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>>
Implementations
impl<A: AppLike + 'static> CityPicker<A>
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pub fn new(
ctx: &mut EventCtx<'_>,
app: &mut A,
on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>
) -> Box<dyn State<A>>
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ctx: &mut EventCtx<'_>,
app: &mut A,
on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>
) -> Box<dyn State<A>>
fn new_in_city(
ctx: &mut EventCtx<'_>,
on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>,
city_name: CityName
) -> Box<dyn State<A>>
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ctx: &mut EventCtx<'_>,
on_load: Box<dyn FnOnce(&mut EventCtx<'_>, &mut A) -> Transition<A>>,
city_name: CityName
) -> Box<dyn State<A>>
fn chose_city(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut A,
name: MapName
) -> Transition<A>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut A,
name: MapName
) -> Transition<A>
Trait Implementations
impl<A: AppLike + 'static> State<A> for CityPicker<A>
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fn event(&mut self, ctx: &mut EventCtx<'_>, app: &mut A) -> Transition<A>
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fn draw_baselayer(&self) -> DrawBaselayer
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fn draw(&self, g: &mut GfxCtx<'_>, app: &A)
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pub fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Auto Trait Implementations
impl<A> !RefUnwindSafe for CityPicker<A>
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impl<A> !Send for CityPicker<A>
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impl<A> !Sync for CityPicker<A>
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impl<A> Unpin for CityPicker<A>
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impl<A> !UnwindSafe for CityPicker<A>
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,