Struct sim::Vehicle[][src]

pub struct Vehicle {
    pub id: CarID,
    pub owner: Option<PersonID>,
    pub vehicle_type: VehicleType,
    pub length: Distance,
    pub max_speed: Option<Speed>,
}

Fields

id: CarIDowner: Option<PersonID>vehicle_type: VehicleTypelength: Distancemax_speed: Option<Speed>

Trait Implementations

impl Clone for Vehicle[src]

impl Debug for Vehicle[src]

impl<'de> Deserialize<'de> for Vehicle[src]

impl PartialEq<Vehicle> for Vehicle[src]

impl Serialize for Vehicle[src]

impl StructuralPartialEq for Vehicle[src]

Auto Trait Implementations

impl RefUnwindSafe for Vehicle[src]

impl Send for Vehicle[src]

impl Sync for Vehicle[src]

impl Unpin for Vehicle[src]

impl UnwindSafe for Vehicle[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,