Struct game::edit::traffic_signals::gmns::Snapper[][src]

struct Snapper {
    i: IntersectionID,
    roads_incoming: Vec<(DirectedRoadID, Pt2D)>,
    roads_outgoing: Vec<(DirectedRoadID, Pt2D)>,
    movements: BTreeMap<MovementID, Movement>,
}

Snaps a line to a vehicle movement across an intersection. It matches each endpoint to the closest end of a directed road.

OSM IDs aren’t used to snap, because GMNS and A/B Street may disagree about where a road segment begins/ends. This could happen from OSM IDs changing over time or from different rules about importing things like service roads.

Fields

i: IntersectionIDroads_incoming: Vec<(DirectedRoadID, Pt2D)>roads_outgoing: Vec<(DirectedRoadID, Pt2D)>movements: BTreeMap<MovementID, Movement>

Implementations

impl Snapper[src]

fn new(map: &Map, i: IntersectionID) -> Result<Snapper>[src]

fn get_mvmnt(&self, pair: (Pt2D, Pt2D)) -> Result<MovementID>[src]

Auto Trait Implementations

impl RefUnwindSafe for Snapper

impl Send for Snapper

impl Sync for Snapper

impl Unpin for Snapper

impl UnwindSafe for Snapper

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,