Struct game::pregame::Screensaver[][src]

struct Screensaver {
    line: Line,
    started: Instant,
}

Fields

line: Linestarted: Instant

Implementations

impl Screensaver[src]

fn bounce(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    rng: &mut XorShiftRng
) -> Screensaver
[src]

fn update(
    &mut self,
    rng: &mut XorShiftRng,
    ctx: &mut EventCtx<'_>,
    app: &mut App
)
[src]

Auto Trait Implementations

impl RefUnwindSafe for Screensaver

impl Send for Screensaver

impl Sync for Screensaver

impl Unpin for Screensaver

impl UnwindSafe for Screensaver

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,