Enum game::sandbox::gameplay::LoadScenario[][src]

pub enum LoadScenario {
    Nothing,
    Path(String),
    Scenario(Scenario),
    Future(Pin<Box<dyn Send + Future<Output = Result<Box<dyn Send + FnOnce(&App) -> Scenario>>>>>),
}

Variants

Nothing
Path(String)
Scenario(Scenario)
Future(Pin<Box<dyn Send + Future<Output = Result<Box<dyn Send + FnOnce(&App) -> Scenario>>>>>)

Auto Trait Implementations

impl !RefUnwindSafe for LoadScenario

impl Send for LoadScenario

impl !Sync for LoadScenario

impl Unpin for LoadScenario

impl !UnwindSafe for LoadScenario

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,