Struct game::sandbox::gameplay::FinalScore[][src]

pub struct FinalScore {
    panel: Panel,
    retry: GameplayMode,
    next_mode: Option<GameplayMode>,
    chose_next: bool,
    chose_back_to_challenges: bool,
}

Fields

panel: Panelretry: GameplayModenext_mode: Option<GameplayMode>chose_next: boolchose_back_to_challenges: bool

Implementations

impl FinalScore[src]

pub fn new_state(
    ctx: &mut EventCtx<'_>,
    app: &App,
    msg: String,
    mode: GameplayMode,
    next_mode: Option<GameplayMode>
) -> Box<dyn State<App>>
[src]

Trait Implementations

impl State<App> for FinalScore[src]

Auto Trait Implementations

impl !RefUnwindSafe for FinalScore

impl !Send for FinalScore

impl !Sync for FinalScore

impl Unpin for FinalScore

impl !UnwindSafe for FinalScore

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,