Struct map_gui::options::Options

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pub struct Options {
Show 19 fields pub dev: bool, pub debug_all_agents: bool, pub traffic_signal_style: TrafficSignalStyle, pub color_scheme: ColorSchemeChoice, pub toggle_day_night_colors: bool, pub camera_angle: CameraAngle, pub show_building_driveways: bool, pub show_building_outlines: bool, pub show_stop_signs: bool, pub show_crosswalks: bool, pub show_traffic_signal_icon: bool, pub simplify_basemap: bool, pub minimal_controls: bool, pub canvas_settings: CanvasSettings, pub time_increment: Duration, pub dont_draw_time_warp: bool, pub jump_to_delay: Duration, pub language: Option<String>, pub units: UnitFmt,
}
Expand description

Options controlling the UI. Some of the options are common to all map-based apps, and some are specific to A/B Street.

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§dev: bool

Dev mode exposes experimental tools useful for debugging, but that’d likely confuse most players.

§debug_all_agents: bool

Every time we draw, render all agents zoomed in. Extremely slow. Just used to flush out drawing bugs.

§traffic_signal_style: TrafficSignalStyle

How traffic signals should be rendered.

§color_scheme: ColorSchemeChoice

The color scheme for map elements, agents, and the UI.

§toggle_day_night_colors: bool

Automatically change color_scheme based on simulation time to reflect day/night

§camera_angle: CameraAngle

Draw buildings in different perspectives

§show_building_driveways: bool

Draw building driveways.

§show_building_outlines: bool

Draw building outlines.

§show_stop_signs: bool

Draw stop signs.

§show_crosswalks: bool

Draw crosswalks and unmarked crossings.

§show_traffic_signal_icon: bool

If true, draw an icon for traffic signals both when zoomed and unzoomed. If false, color the intersection when unzoomed and render the signal’s current state when zoomed.

§simplify_basemap: bool

If true, modify several basemap features to de-emphasize them: border intersections

§minimal_controls: bool

When making a screen recording, enable this option to hide some UI elements

§canvas_settings: CanvasSettings

widgetry options

§time_increment: Duration

How much to advance the sim with one of the speed controls

§dont_draw_time_warp: bool

When time warping, don’t draw to speed up simulation

§jump_to_delay: Duration

The delay threshold to halt on when jumping to the next delay

§language: Option<String>

Display roads and buildings in an alternate language, if possible. None means to use the OSM native name.

§units: UnitFmt

How to render geometric units

Implementations§

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impl Options

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pub fn load_or_default() -> Options

Restore previous options. If the file is missing or the format has changed, fall back to built-in defaults.

Trait Implementations§

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impl Clone for Options

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fn clone(&self) -> Options

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<'de> Deserialize<'de> for Options

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for Options

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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