Struct map_gui::tools::minimap::Minimap

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pub struct Minimap<A: AppLike, T: MinimapControls<A>> {
    controls: T,
    time: Time,
    app_type: PhantomData<A>,
    dragging: bool,
    panel: Panel,
    zoomed: bool,
    layer: bool,
    zoom_lvl: usize,
    base_zoom: f64,
    zoom: f64,
    offset_x: f64,
    offset_y: f64,
}

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§controls: T§time: Time§app_type: PhantomData<A>§dragging: bool§panel: Panel§zoomed: bool§layer: bool§zoom_lvl: usize§base_zoom: f64§zoom: f64§offset_x: f64§offset_y: f64

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impl<A: AppLike + 'static, T: MinimapControls<A>> Minimap<A, T>

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pub fn new(ctx: &mut EventCtx<'_>, app: &A, controls: T) -> Minimap<A, T>

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pub fn recreate_panel(&mut self, ctx: &mut EventCtx<'_>, app: &A)

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fn map_to_minimap_pct(&self, pt: Pt2D) -> (f64, f64)

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pub fn set_zoom(&mut self, ctx: &mut EventCtx<'_>, app: &A, zoom_lvl: usize)

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fn recenter(&mut self, ctx: &EventCtx<'_>, app: &A)

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pub fn event( &mut self, ctx: &mut EventCtx<'_>, app: &mut A ) -> Option<Transition<A>>

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pub fn draw(&self, g: &mut GfxCtx<'_>, app: &A)

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pub fn draw_with_extra_layers( &self, g: &mut GfxCtx<'_>, app: &A, extra: Vec<&Drawable> )

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pub fn get_panel(&self) -> &Panel

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pub fn mut_panel(&mut self) -> &mut Panel

Auto Trait Implementations§

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impl<A, T> Freeze for Minimap<A, T>
where T: Freeze,

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impl<A, T> !RefUnwindSafe for Minimap<A, T>

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impl<A, T> !Send for Minimap<A, T>

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impl<A, T> !Sync for Minimap<A, T>

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impl<A, T> Unpin for Minimap<A, T>
where T: Unpin, A: Unpin,

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impl<A, T> !UnwindSafe for Minimap<A, T>

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where T: 'static + ?Sized,

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