pub enum Event {
Show 20 variants
CarReachedParkingSpot(CarID, ParkingSpot),
CarLeftParkingSpot(CarID, ParkingSpot),
BusArrivedAtStop(CarID, TransitRouteID, TransitStopID),
BusDepartedFromStop(CarID, TransitRouteID, TransitStopID),
PassengerBoardsTransit(PersonID, CarID, TransitRouteID, TransitStopID, Duration),
PassengerAlightsTransit(PersonID, CarID, TransitRouteID, TransitStopID),
PersonEntersBuilding(PersonID, BuildingID),
PersonLeavesBuilding(PersonID, BuildingID),
PersonLeavesMap(PersonID, Option<AgentID>, IntersectionID),
PersonEntersMap(PersonID, AgentID, IntersectionID),
PedReachedParkingSpot(PedestrianID, ParkingSpot),
BikeStoppedAtSidewalk(CarID, LaneID),
ProblemEncountered(TripID, Problem),
AgentEntersTraversable(AgentID, Option<TripID>, Traversable, Option<usize>),
IntersectionDelayMeasured(TripID, TurnID, AgentID, Duration),
TripFinished {
trip: TripID,
mode: TripMode,
total_time: Duration,
blocked_time: Duration,
},
TripCancelled(TripID, TripMode),
TripPhaseStarting(TripID, PersonID, Option<PathRequest>, TripPhaseType),
PathAmended(Path),
Alert(AlertLocation, String),
}
Expand description
As a simulation runs, different systems emit Events. This cleanly separates the internal mechanics of the simulation from consumers that just want to know what’s happening.
An Event always occurs at a particular time, plumbed separately to consumers.
Many of these were created for a test framework that’s been abandoned. They could be removed or have their API adjusted, but it’s not urgent; publishing an event that’s not used by Analytics has no performance impact.
Variants
CarReachedParkingSpot(CarID, ParkingSpot)
CarLeftParkingSpot(CarID, ParkingSpot)
BusArrivedAtStop(CarID, TransitRouteID, TransitStopID)
BusDepartedFromStop(CarID, TransitRouteID, TransitStopID)
PassengerBoardsTransit(PersonID, CarID, TransitRouteID, TransitStopID, Duration)
How long waiting at the stop?
PassengerAlightsTransit(PersonID, CarID, TransitRouteID, TransitStopID)
PersonEntersBuilding(PersonID, BuildingID)
PersonLeavesBuilding(PersonID, BuildingID)
PersonLeavesMap(PersonID, Option<AgentID>, IntersectionID)
None if cancelled
PersonEntersMap(PersonID, AgentID, IntersectionID)
PedReachedParkingSpot(PedestrianID, ParkingSpot)
BikeStoppedAtSidewalk(CarID, LaneID)
ProblemEncountered(TripID, Problem)
AgentEntersTraversable(AgentID, Option<TripID>, Traversable, Option<usize>)
If the agent is a transit vehicle, then include a count of how many passengers are on board.
IntersectionDelayMeasured(TripID, TurnID, AgentID, Duration)
TripID, TurnID (Where the delay was encountered), Time spent waiting at that turn
TripFinished
TripCancelled(TripID, TripMode)
TripPhaseStarting(TripID, PersonID, Option<PathRequest>, TripPhaseType)
PathAmended(Path)
Just use for parking replanning. Not happy about copying the full path in here, but the way to plumb info into Analytics is Event.
Alert(AlertLocation, String)
Trait Implementations
sourceimpl<'de> Deserialize<'de> for Event
impl<'de> Deserialize<'de> for Event
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl StructuralPartialEq for Event
Auto Trait Implementations
impl RefUnwindSafe for Event
impl Send for Event
impl Sync for Event
impl Unpin for Event
impl UnwindSafe for Event
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more