Struct map_gui::render::turn::DrawMovement [−][src]
pub struct DrawMovement {
pub id: MovementID,
pub hitbox: Polygon,
}
Fields
id: MovementID
hitbox: Polygon
Implementations
pub fn for_i(
prerender: &Prerender,
map: &Map,
cs: &ColorScheme,
i: IntersectionID,
idx: usize
) -> Vec<(DrawMovement, GeomBatch)>
pub fn draw_selected_movement(
&self,
app: &dyn AppLike,
batch: &mut GeomBatch,
next_priority: Option<TurnPriority>
)
Auto Trait Implementations
impl RefUnwindSafe for DrawMovement
impl Send for DrawMovement
impl Sync for DrawMovement
impl Unpin for DrawMovement
impl UnwindSafe for DrawMovement
Blanket Implementations
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