Struct game::edit::SaveEdits[][src]

pub struct SaveEdits {
    panel: Panel,
    current_name: String,
    cancel: Option<Transition<App>>,
    on_success: Box<dyn Fn(&mut EventCtx<'_>, &mut App)>,
    reset: bool,
}

Fields

panel: Panelcurrent_name: Stringcancel: Option<Transition<App>>on_success: Box<dyn Fn(&mut EventCtx<'_>, &mut App)>reset: bool

Implementations

impl SaveEdits[src]

pub fn new_state<I: Into<String>>(
    ctx: &mut EventCtx<'_>,
    app: &App,
    title: I,
    discard: bool,
    cancel: Option<Transition<App>>,
    on_success: Box<dyn Fn(&mut EventCtx<'_>, &mut App)>
) -> Box<dyn State<App>>
[src]

fn recalc_btn(&mut self, ctx: &mut EventCtx<'_>, app: &App)[src]

Trait Implementations

impl State<App> for SaveEdits[src]

Auto Trait Implementations

impl !RefUnwindSafe for SaveEdits

impl !Send for SaveEdits

impl !Sync for SaveEdits

impl Unpin for SaveEdits

impl !UnwindSafe for SaveEdits

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,