Struct game::layer::problems::Options[][src]

pub struct Options {
    heatmap: Option<HeatmapOptions>,
    modes: BTreeSet<TripMode>,
    time1: Time,
    time2: Time,
    show_delays: bool,
    show_large_crossings: bool,
    show_overtakes: bool,
}

Fields

heatmap: Option<HeatmapOptions>modes: BTreeSet<TripMode>time1: Timetime2: Timeshow_delays: boolshow_large_crossings: boolshow_overtakes: bool

Implementations

impl Options[src]

pub fn new(app: &App) -> Options[src]

fn show(&self, trip: TripInfo, time: Time, problem: &Problem) -> bool[src]

Trait Implementations

impl Clone for Options[src]

impl PartialEq<Options> for Options[src]

impl StructuralPartialEq for Options[src]

Auto Trait Implementations

impl RefUnwindSafe for Options[src]

impl Send for Options[src]

impl Sync for Options[src]

impl Unpin for Options[src]

impl UnwindSafe for Options[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,