Struct widgetry::backend_glow::SpriteTexture[][src]

pub struct SpriteTexture {
    texture_bytes: Vec<u8>,
    sprite_width: u32,
    sprite_height: u32,
    sprite_count: u32,
}

Uploads a sprite sheet of textures to the GPU so they can be used by Fill::Texture and friends to paint shapes.

path - image file which is a grid of images. sprite_length - the width and height of an individual cell in the image grid

The image file can have any number of sprites, but they must all be the same size.

Once uploaded, textures are addressed by their id, starting from 1, from left to right, top to bottom, like so:

┌─┬─┬─┐ │1│2│3│ ├─┼─┼─┤ │4│5│6│ ├─┼─┼─┤ │7│8│9│ └─┴─┴─┘

Texture(0) is reserved for a pure white (no-op) texture.

Implementation is based on the the description of ArrayTextures from: https://www.khronos.org/opengl/wiki/Array_Texture.

OpenGL texture arrays expect each texture’s bytes to be contiguous, but it’s conventional to store textures in a grid within a single spritesheet image, where a row and column traverses multiple sprites.

For example, if we had 6 textures, A-F, the input spritesheet bytes would be like: [[AAA, BBB, CCC], [AAA, BBB, CCC] [AAA, BBB, CCC], [DDD, EEE, FFF], [DDD, EEE, FFF], [DDD, EEE, FFF]]

Which we need to convert to: [[AAAAAAAAA], [BBBBBBBBB], [CCCCCCCCC], [DDDDDDDDD], [EEEEEEEEE], [FFFFFFFFF]]

Fields

texture_bytes: Vec<u8>sprite_width: u32sprite_height: u32sprite_count: u32

Implementations

impl SpriteTexture[src]

pub fn new(
    sprite_bytes: Vec<u8>,
    sprite_width: u32,
    sprite_height: u32
) -> Result<Self>
[src]

pub fn upload_webgl1(&self, _gl: &Context) -> Result<()>[src]

pub fn upload_gl2(&self, gl: &Context) -> Result<()>[src]

Auto Trait Implementations

impl RefUnwindSafe for SpriteTexture

impl Send for SpriteTexture

impl Sync for SpriteTexture

impl Unpin for SpriteTexture

impl UnwindSafe for SpriteTexture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.