[][src]Struct sim::scheduler::Scheduler

pub struct Scheduler {
    items: BinaryHeap<Item>,
    queued_commands: BTreeMap<CommandType, (Command, Time)>,
    latest_time: Time,
    last_time: Time,
    delta_times: Histogram<Duration>,
}

The priority queue driving the discrete event simulation. Different pieces of the simulation schedule Commands to happen at a specific time, and the Scheduler hands out the commands in order.

Fields

items: BinaryHeap<Item>queued_commands: BTreeMap<CommandType, (Command, Time)>latest_time: Timelast_time: Timedelta_times: Histogram<Duration>

Implementations

impl Scheduler[src]

pub fn new() -> Scheduler[src]

pub fn push(&mut self, time: Time, cmd: Command)[src]

pub fn update(&mut self, new_time: Time, cmd: Command)[src]

pub fn cancel(&mut self, cmd: Command)[src]

pub fn must_cancel_by_type(&mut self, cmd: CommandType)[src]

pub fn peek_next_time(&self) -> Option<Time>[src]

This next command might've actually been rescheduled to a later time; the caller won't know that here.

pub fn get_last_time(&self) -> Time[src]

pub fn get_next(&mut self) -> Option<Command>[src]

This API is safer than handing out a batch of items at a time, because while processing one item, we might change the priority of other items or add new items. Don't make the caller reconcile those changes -- just keep pulling items from here, one at a time.

pub fn describe_stats(&self) -> String[src]

pub fn get_requests_for_savestate(&self) -> Vec<PathRequest>[src]

It's much more efficient to save without the paths, and to recalculate them when loading later.

pub fn before_savestate(&mut self) -> Vec<Path>[src]

pub fn after_savestate(&mut self, restore: Vec<Path>)[src]

Trait Implementations

impl Clone for Scheduler[src]

impl<'de> Deserialize<'de> for Scheduler[src]

impl Serialize for Scheduler[src]

Auto Trait Implementations

impl RefUnwindSafe for Scheduler

impl Send for Scheduler

impl Sync for Scheduler

impl Unpin for Scheduler

impl UnwindSafe for Scheduler

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,