[−][src]Struct sim::scheduler::Scheduler
The priority queue driving the discrete event simulation. Different pieces of the simulation schedule Commands to happen at a specific time, and the Scheduler hands out the commands in order.
Fields
items: BinaryHeap<Item>
queued_commands: BTreeMap<CommandType, (Command, Time)>
latest_time: Time
last_time: Time
delta_times: Histogram<Duration>
Implementations
impl Scheduler
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pub fn new() -> Scheduler
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pub fn push(&mut self, time: Time, cmd: Command)
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pub fn update(&mut self, new_time: Time, cmd: Command)
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pub fn cancel(&mut self, cmd: Command)
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pub fn must_cancel_by_type(&mut self, cmd: CommandType)
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pub fn peek_next_time(&self) -> Option<Time>
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This next command might've actually been rescheduled to a later time; the caller won't know that here.
pub fn get_last_time(&self) -> Time
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pub fn get_next(&mut self) -> Option<Command>
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This API is safer than handing out a batch of items at a time, because while processing one item, we might change the priority of other items or add new items. Don't make the caller reconcile those changes -- just keep pulling items from here, one at a time.
pub fn describe_stats(&self) -> String
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pub fn get_requests_for_savestate(&self) -> Vec<PathRequest>
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It's much more efficient to save without the paths, and to recalculate them when loading later.
pub fn before_savestate(&mut self) -> Vec<Path>
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pub fn after_savestate(&mut self, restore: Vec<Path>)
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Trait Implementations
impl Clone for Scheduler
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impl<'de> Deserialize<'de> for Scheduler
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl Serialize for Scheduler
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Auto Trait Implementations
impl RefUnwindSafe for Scheduler
impl Send for Scheduler
impl Sync for Scheduler
impl Unpin for Scheduler
impl UnwindSafe for Scheduler
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,