Struct game::edit::multiple_roads::SelectSegments [−][src]
pub struct SelectSegments { new_state: EditRoad, candidates: HashSet<RoadID>, base_road: RoadID, base_edits: MapEdits, current: HashSet<RoadID>, draw: Drawable, panel: Panel, selected: Option<RoadID>, }
Fields
new_state: EditRoad
candidates: HashSet<RoadID>
base_road: RoadID
base_edits: MapEdits
current: HashSet<RoadID>
draw: Drawable
panel: Panel
selected: Option<RoadID>
Implementations
impl SelectSegments
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impl SelectSegments
[src]Trait Implementations
impl State<App> for SelectSegments
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impl State<App> for SelectSegments
[src]Auto Trait Implementations
impl !RefUnwindSafe for SelectSegments
impl !Send for SelectSegments
impl !Sync for SelectSegments
impl Unpin for SelectSegments
impl !UnwindSafe for SelectSegments
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,