Struct game::layer::traffic::Jam [−][src]
struct Jam { epicenter: IntersectionID, members: BTreeSet<IntersectionID>, }
Fields
epicenter: IntersectionID
members: BTreeSet<IntersectionID>
Implementations
impl Jam
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impl Jam
[src]fn adjacent_to(&self, map: &Map, i: IntersectionID) -> bool
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fn all_polygons(self, map: &Map) -> Vec<Polygon>
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Auto Trait Implementations
impl RefUnwindSafe for Jam
impl Send for Jam
impl Sync for Jam
impl Unpin for Jam
impl UnwindSafe for Jam
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,