Struct map_editor::world::Object [−][src]
Fields
id: ID
geometry: Vec<(Color, Polygon)>
Implementations
impl<ID: ObjectID> Object<ID>
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impl<ID: ObjectID> Object<ID>
[src]Auto Trait Implementations
impl<ID> RefUnwindSafe for Object<ID> where
ID: RefUnwindSafe,
ID: RefUnwindSafe,
impl<ID> Send for Object<ID> where
ID: Send,
ID: Send,
impl<ID> Sync for Object<ID> where
ID: Sync,
ID: Sync,
impl<ID> Unpin for Object<ID> where
ID: Unpin,
ID: Unpin,
impl<ID> UnwindSafe for Object<ID> where
ID: UnwindSafe,
ID: UnwindSafe,
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,