Struct map_gui::render::pedestrian::DrawPedestrian [−][src]
pub struct DrawPedestrian { pub id: PedestrianID, body_circle: Circle, zorder: isize, draw_default: Drawable, }
Fields
id: PedestrianID
body_circle: Circle
zorder: isize
draw_default: Drawable
Implementations
impl DrawPedestrian
[src]
impl DrawPedestrian
[src]pub fn new(
input: DrawPedestrianInput,
step_count: usize,
map: &Map,
sim: &Sim,
prerender: &Prerender,
cs: &ColorScheme
) -> DrawPedestrian
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input: DrawPedestrianInput,
step_count: usize,
map: &Map,
sim: &Sim,
prerender: &Prerender,
cs: &ColorScheme
) -> DrawPedestrian
pub fn geometry(
batch: &mut GeomBatch,
sim: &Sim,
cs: &ColorScheme,
input: &DrawPedestrianInput,
step_count: usize
)
[src]
batch: &mut GeomBatch,
sim: &Sim,
cs: &ColorScheme,
input: &DrawPedestrianInput,
step_count: usize
)
Trait Implementations
impl Renderable for DrawPedestrian
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impl Renderable for DrawPedestrian
[src]fn get_id(&self) -> ID
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fn draw(&self, g: &mut GfxCtx<'_>, _: &dyn AppLike, _: &DrawOptions)
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fn get_outline(&self, _: &Map) -> Polygon
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fn contains_pt(&self, pt: Pt2D, _: &Map) -> bool
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fn get_zorder(&self) -> isize
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Auto Trait Implementations
impl !RefUnwindSafe for DrawPedestrian
impl !Send for DrawPedestrian
impl !Sync for DrawPedestrian
impl Unpin for DrawPedestrian
impl UnwindSafe for DrawPedestrian
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
[src]
impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,